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Legendary board game designer E. B. Dawn-Schwartz has an exciting new release-- the only problem? It's educational. But that won't stop Perry, Morgan, and Prudence from giving it a chance. One summer afternoon at their local comics and game shop, the trio dive in to learn the history they need to connect the right cards and win the game. Unfortunately, Merrick and the rest of the shop's regulars aren't convinced an educational game can be anything but lame. Can the History Masters win over the skeptics?
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